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DESIGNING
SYSTEMS
THAT BRING WORLDS
TO LIFE

I'm a Technical Designer focused on gameplay systems, AI and tools. I enjoy solving technical problems and building systems that make it easier for other designers to create and iterate. I'm currently studying Game Design at Futuregames in Stockholm.

FEATURED PROJECTS

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ACTION-ADVENTURE

An open-world action RPG inspired by Norse mythology where players wield divine powers to combat an ancient darkness.

​AI Systems & Combat Design

Gameplay Systems Architecture

Open World Level Design

Technical Design

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ACTION RPG

An action RPG set in a prehistoric world where you play as a Spinosaurus, fighting against rivaling dinosaurs.

Designed progression persistence architecture

Implemented controller UI navigation

Debugged gameplay systems and Blueprint architecture

Provided technical design consulting

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HYACINTH 9

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EXPLORATION

Hyacinth 9 is a third person exploration platformer, set in a futuristic sci-fi world on Hyacinth 9, an abandoned human outpost overrun by giant insects after an invasive flower species disrupted the planet's ecosystem.

​Enemy AI & Combat Design

Technical Design & Consultation

Gameplay Systems Architecture

ABOUT ME

DESIGNER. PROBLEM SOLVER. PLAYER.

I'm a Technical Designer who enjoys working on gameplay systems, AI and pretty much anything that involves solving technical problems. I especially enjoy the point where design and implementation meet, figuring out how an idea can actually work in-game.

Outside of game development, I spend a lot of time cooking, playing games and spending time with friends and family.

SKILLS & TOOLS

GAME DESIGN

TECHNICAL DESIGN

SYSTEMS DESIGN

COMBAT
DESIGN

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