About me
My interest in game development really started when I decided to change careers and try something completely different. I started learning game development on my own and quickly became interested in understanding how games are built and what makes certain mechanics satisfying to play. My curiosity eventually led me towards Technical Design, where I could combine my interest in
gameplay design with hands-on implementation.
I particularly enjoy working on player mechanics, combat, AI, and gameplay systems. I like taking an idea, figuring out how it could work in-game and then iterating until it feels right. Through my projects at Futuregames, my personal projects, and professional work, I've developed a strong appreciation for building flexible systems and tools that other designers can easily understand and work with.
There's still a lot I want to learn and improve on as a designer, and I'm always eager to develop my skills further. Working with people from different disciplines is a big part of that, especially when their perspectives lead to discussions and ideas I wouldn't have reached on my own. Being able to challenge each other's decisions and solve problems together is something I really value when working in a team.
SKILLS & TOOLS
GAME DESIGN
COMBAT DESIGN
TECHNICAL DESIGN
SYSTEMS DESIGN
DESIGN PHILOSOPHY
PLAYER FIRST
Every decision should empower the player and create meaningful experiences.
CLARITY THROUGH DESIGN
Complexity is powerful when it's presented clearly, feels intuitive, and can be learned through play.
BUILD FOR OTHERS
Systems and tools should be easy for other developers to understand, use and build upon.
LET'S CONNECT
I'm always happy to talk about new opportunities, projects or anything related to game development. Feel free to reach out!

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