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PROJECTS

Game projects, prototypes, and shipped titles I've worked on.

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ACTION-ADVENTURE

Echoes of Argora began as a solo project that I developed independently for approximately two years. As the project grew in scope, I brought on a small team to contribute to its continued development.

2024 – Present

IN PRODUCTION

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ACTION RPG

I was contracted to update parts of the existing save and load system, resolve technical gameplay issues, and implement full controller support across the game's menus.

2025 – 12 weeks

SHIPPED

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BOSS FIGHT

A 4-week group project where we were tasked with creating a multi-phase boss encounter. We decided to create a boss designed around third-person bullet hell combat. I was the group's technical designer.

2026 – 4 weeks

COMPLETED

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EXPLORATION

Hyacinth 9 was one of our larger group projects at Futuregames, developed by a team of 10 members. I was responsible for the 3Cs, gameplay design, and technical design.

2026 – 7 weeks

SHIPPED

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