PROJECTS
Game projects, prototypes, and shipped titles I've worked on.
ACTION-ADVENTURE
Echoes of Argora began as a solo project that I developed independently for approximately two years. As the project grew in scope, I brought on a small team to contribute to its continued development.
2024 – Present
IN PRODUCTION
ACTION RPG
I was contracted to update parts of the existing save and load system, resolve technical gameplay issues, and implement full controller support across the game's menus.
2025 – 12 weeks
SHIPPED
BOSS FIGHT
A 4-week group project where we were tasked with creating a multi-phase boss encounter. We decided to create a boss designed around third-person bullet hell combat. I was the group's technical designer.
2026 – 4 weeks
COMPLETED
EXPLORATION
Hyacinth 9 was one of our larger group projects at Futuregames, developed by a team of 10 members. I was responsible for the 3Cs, gameplay design, and technical design.
2026 – 7 weeks
SHIPPED




